Wednesday, December 12, 2012

This is just the code I can put into the game at this moment...

Still putting together the code for the game...

These two are Enemy AI and motion controls. I added away to add redundant movements, but its all commented out at the moment until I get it working...

This code bit here is to add animations to enemies and have it work with the attack code.


This is a different variation for the skeleton monster. It has the same basic principals but with a few different alterations.

Thursday, October 25, 2012

Cry Engine Video

 
Here you go!

Wow, Lots to cover. Here's what I did for Cry.

Started out with a basic terrain build.
 
Added textures and color to the terrain.
 
 Refined the textures. And roads.
 
Added loose foliage.
 
Added the cabin and bit more foliage.
 
 Added the rocks in the background.

 Added a door that swings open and shut.
Added fog. Looks really cool at night.
 
 Added Boids of fish and Birds.
 
Another image of the murky water.
 
 There are birds here. Kinda hard to get a pick of them.

Image o f the particle emitters.
 
Another image of leaves and rain.
 
Layout of the emitters.
 
 Sound shape walls. To areas, one for the general area, and at the house it lets the player hear it creaking.
 
 
Blood Decal on the floor.
 
So there you have it! Cry engine in a nutshell! Will post video soon!
JER


Tuesday, October 16, 2012

Unity Video

Here it is.

I have some Catching up to do...

So this is my level layout in UNITY.
 Here is the first room you exit from, it has 8 Pods and an open pod!

Here it is with the fire effects. There is light flicker effects also and different sounds.

 Door with animation, will show in my video!
 OPEN!
 Clearer view
 Open Pod.
The code at the end jumps to my terrain level!

Saturday, September 8, 2012

My face... It flickers....

I added my face to the wall of my game! And it flickers!
This is how!

I took a photo of me!
Not the best I know...
Took it into Gimp and made it all creepy...

Ok heres where it gets complicated. A few days ago I watched a youtube tutorial on how to make lights flicker. Problem was that the guy making it was using an older version that had a flicker asset pre-made. So when he updated he posted on the comments how to build your own. It involves math and stuff so I followed the steps real closely until it worked out. Problem was that the Maclab computer wouldnt let me add the functiont to the spotlight actor for some reason. So I gave up after hours of trying. Today I got the idea to add my picture onto the function and make it flicker, then add it to a wall to make it look like a failing computer monitor. And it worked! So now my head flickers on a wall!!!

Tuesday, September 4, 2012

DOOR!!!!


I animated a door in my Level. It opens to nothing.
I added a door that is compatible for manipulation with Matinee. I then added a trigger and expanded its range to about 250. I set up the Kismet and animated the door in Matinee. And TA-DA! Door.

Sunday, September 2, 2012

Tutorial Finished!

Don't feel to great today so I added the Lightmass to finish this build. Then I layed in bed all day and watch Misson Impossible...

Saturday, September 1, 2012

Finished until tomorrow, When it will be More finished



Oh boy what a day! Here is what I've got done. 
How I got there...

First I added the central hole for the fire pit then adorned it with a ring.
I then caved the floor in a bit and added steps. Followed by fire animations and lighting.
Then I took some of the same pieces from the fire pit and made a nice wall statue on both walls. 
 Here's a nice dynamic view of the interior.


 I then cut out a hole in the ceiling to let some light in.
I couldn't find the torches from the tutorial so I put up street lamps and set them on fire!
I finalized it all by adding a sky dome, Dominate directional lighting and some foliage. And crackling noise from the fires! Final image is on top!


More of that room



 
 
Well im still working on it. The pic above is where Im at. To get there...


I added a ceiling and subtracted some geometry to get more room in there.

I then added a fire in all four corneres, after I textured some more and now Im working on a fire pit!



Jumped the Gun, Forgot to take may pics...

So... I watched SOOO may tutorials that I kinda just started to do stuff w/o taking many photos...
I will rectify this problem in the future. But for now...

I started on basic level design, because I finished navigation.


 
I made four walls and placed them uniform to the grid so I would have accurate measurments for my brushes in the future. Then I added textures to the floor and walls. Simple drag and drop from the UDK content browser and then added a cool statue with a base. All from the Content Editor.
 
DISCLAMER
From now on assume that EVERYTHING (Unless otherwise stated) Is brought in from the UDK Content Editor. Just so I dont have to keep saying it.
 
I added light and tested out what I have so far. It looks nice and all but I intend on finishing today.
I will keep taking pictures and posting so stay tuned!